Abstract

            Wordament is a competitive, online, word finding game.  This study on Wordament is about the number of words that is found to win a round.  Wordament randomly picks a board without replacement that is randomly generated by a program.  The board consists of a 4 by 4 matrix, called tiles, that contains at least one letter of the English alphabet.  It is the players’ job to score as many points as they can to win the round.  Points determine the place a player comes in.  In order to score points is to find words.  All words must be at least 3 letters long; there are instances that 2 or 1 tile are used to make a word.  Points are rewarded depending on the letters used to make the word, except for speed rounds; words made in a speed round are rewarded with 13 points regardless of the length of the word, but still must be at least 3 letters long.  All letters in the English alphabet are assigned to a point value.  The common letters, such as “S” and “A”, are usually worth less and the uncommon letters, such as “Q” and “X”, are usually worth more.  Essentially, the players are finding as many words as they possibly can in two minutes.  A round occurs every two minutes and forty-five seconds in real time.  I choose to include all types of rounds including normal, speed, high value letter, letter in corners, longest word, theme, etc.  Those rounds only affect the value of the word.  In theme rounds, the word that is associated with the theme is worth 5% more than the original value of the word.  Those rounds do not affect the word count, but it affects the amount of points that is rewarded.  So choosing to study the amount of words to win would remove variables and bias associated with them.  Choosing to study the amount of points would have the type of round, the length of the word, and complexity are variables that would influence the study.  Now, the way I collected random samples was by logging on to Wordament at random times of the day evenly as possible, regarding mornings, afternoons, and evenings.  Since rounds occurred every 2 minutes and 45 seconds, 2 minute rounds and 45 seconds for stats that is split up into 22.5 seconds for words stats and leaderboards.  I would take a screenshot of the start time of the round, round statistics of your stats for the round, and the leaderboard.  Then, later I recorded the data into an Excel spreadsheet then into Minitab.  I also took note of the start date and time since different amount of players can be online at once at different time of days.  The study ran from April 1st, 2018 through April 30th, 2018.  With that data, I was able to create a time series plot for the start time and the total players.  The graph is fairly normal with outliers in it.  The total amount of players and the first place word count as no association between the two.  Also, the 1-sample mean T-test was used to test if 80 words, my prediction, were enough to win a round of Wordament on average.  With the sample mean of 108 words found in by the winner, I was able to conclude that 80 words is not enough to win a round of Wordament on average since the p-value is essentially 0.  Although, some rounds consisted of less than 80 words found by the winner.  One round, the winner found 148 words.  Not only that Wordament is a competitive game, but the game does in fact test people on their vocabulary and spelling.  As a Wordament player myself, I found words that I did not know that even existed.  Well I know how to spell those words now but I don’t know the meaning of most words that I found.  Since the game is only accessed online, only the people who are logged on to Wordament can only play the game.  Not only that Wordament is an online game, people all over the planet are playing the English boards of Wordament.  Those people are included in this study.